FindosgParticle¶
Finds the osgParticle NodeKit from the OpenSceneGraph toolkit.
備註
In most cases, it's recommended to use the FindOpenSceneGraph
module
instead and list osgParticle as a component. This will automatically handle
dependencies such as the OpenThreads and core osg libraries:
find_package(OpenSceneGraph COMPONENTS osgParticle)
This module is used internally by FindOpenSceneGraph
to find the
osgParticle NodeKit. It is not intended to be included directly during typical
use of the find_package()
command. However, it is available as a
standalone module for advanced use cases where finer control over detection is
needed. For example, to find the osgParticle explicitly or bypass automatic
component detection:
find_package(osgParticle)
OpenSceneGraph and osgParticle headers are intended to be included in C++ project source code as:
example.cxx
¶#include <osg/PositionAttitudeTransform>
#include <osgParticle/FireEffect>
// ...
When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required.
結果變數¶
該模組定義了以下變數:
osgParticle_FOUND
在 3.3 版被加入.
Boolean indicating whether the osgParticle NodeKit of the OpenSceneGraph toolkit was found.
OSGPARTICLE_LIBRARIES
The libraries needed to link against to use the osgParticle NodeKit
OSGPARTICLE_LIBRARY
A result variable that is set to the same value as the
OSGPARTICLE_LIBRARIES
variable.
快取變數¶
The following cache variables may also be set:
OSGPARTICLE_INCLUDE_DIR
The include directory containing headers needed to use osgParticle NodeKit.
OSGPARTICLE_LIBRARY_DEBUG
The path to the osgParticle debug library.
提示¶
This module accepts the following variables:
OSGDIR
Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgParticle NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed:
./configure --prefix=$OSGDIR
.
已棄用的變數¶
The following variables are provided for backward compatibility:
OSGPARTICLE_FOUND
在 4.2 版之後被棄用: Use
osgParticle_FOUND
, which has the same value.Boolean indicating whether the osgParticle NodeKit of the OpenSceneGraph toolkit was found.
範例¶
Finding osgParticle explicitly with this module and creating an interface imported target that encapsulates its usage requirements for linking it to a project target:
find_package(osgParticle)
if(osgParticle_FOUND AND NOT TARGET osgParticle::osgParticle)
add_library(osgParticle::osgParticle INTERFACE IMPORTED)
set_target_properties(
osgParticle::osgParticle
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OSGPARTICLE_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${OSGPARTICLE_LIBRARIES}"
)
endif()
target_link_libraries(example PRIVATE osgParticle::osgParticle)
另請參見¶
The
FindOpenSceneGraph
module to find OpenSceneGraph toolkit.