FindosgText¶
Finds the osgText NodeKit from the OpenSceneGraph toolkit.
Примечание
In most cases, it's recommended to use the FindOpenSceneGraph
module
instead and list osgText as a component. This will automatically handle
dependencies such as the OpenThreads and core osg libraries:
find_package(OpenSceneGraph COMPONENTS osgText)
This module is used internally by FindOpenSceneGraph
to find the
osgText NodeKit. It is not intended to be included directly during typical
use of the find_package()
command. However, it is available as a
standalone module for advanced use cases where finer control over detection is
needed. For example, to find the osgText explicitly or bypass automatic
component detection:
find_package(osgText)
OpenSceneGraph and osgText headers are intended to be included in C++ project source code as:
example.cxx
¶#include <osg/PositionAttitudeTransform>
#include <osgText/Text>
// ...
When working with the OpenSceneGraph toolkit, other libraries such as OpenGL may also be required.
Result Variables¶
This module defines the following variables:
osgText_FOUND
Добавлено в версии 3.3.
Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found.
OSGTEXT_LIBRARIES
The libraries needed to link against to use osgText.
OSGTEXT_LIBRARY
A result variable that is set to the same value as the
OSGTEXT_LIBRARIES
variable.
Cache Variables¶
The following cache variables may also be set:
OSGTEXT_INCLUDE_DIR
The include directory containing headers needed to use osgText.
OSGTEXT_LIBRARY_DEBUG
The path to the osgText debug library.
Hints¶
This module accepts the following variables:
OSGDIR
Environment variable that can be set to help locate the OpenSceneGraph toolkit, including its osgText NodeKit, when installed in a custom location. It should point to the OpenSceneGraph installation prefix used when it was configured, built, and installed:
./configure --prefix=$OSGDIR
.
Deprecated Variables¶
The following variables are provided for backward compatibility:
OSGTEXT_FOUND
Устарело, начиная с версии 4.2: Use
osgText_FOUND
, which has the same value.Boolean indicating whether the osgText NodeKit of the OpenSceneGraph toolkit was found.
Examples¶
Finding osgText explicitly with this module and creating an interface imported target that encapsulates its usage requirements for linking it to a project target:
find_package(osgText)
if(osgText_FOUND AND NOT TARGET osgText::osgText)
add_library(osgText::osgText INTERFACE IMPORTED)
set_target_properties(
osgText::osgText
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${OSGTEXT_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${OSGTEXT_LIBRARIES}"
)
endif()
target_link_libraries(example PRIVATE osgText::osgText)
See Also¶
The
FindOpenSceneGraph
module to find OpenSceneGraph toolkit.