FindVulkan¶
Добавлено в версии 3.7.
Finds Vulkan, a low-overhead, cross-platform 3D graphics and computing API, along with related development tools typically provided by the Vulkan SDK:
find_package(Vulkan [<version>] [COMPONENTS <components>...] [...])
Vulkan includes commonly used utilities such as shader compilers and SPIR-V tools
(e.g., DXC, glslc, glslang, etc.) that support Vulkan-based development
workflows.
Components¶
Добавлено в версии 3.24.
This module supports several optional components that can be specified with the
find_package() command:
find_package(Vulkan [COMPONENTS <components>...])
Each component provides a corresponding imported target. Supported components include:
glslcДобавлено в версии 3.24.
Finds the SPIR-V compiler. This optional component is always implied automatically for backward compatibility, even if not requested.
glslangValidatorДобавлено в версии 3.24.
Finds the
glslangValidatortool that is used to compile GLSL and HLSL shaders into SPIR-V. This optional component is always implied automatically for backward compatibility, even if not requested.glslangДобавлено в версии 3.24.
Finds the Khronos-reference front-end shader parser and SPIR-V code generation library (
glslang).shaderc_combinedДобавлено в версии 3.24.
Finds the Google static library used for Vulkan shader compilation.
SPIRV-ToolsДобавлено в версии 3.24.
Finds Khronos library for analyzing and transforming SPIR-V modules.
MoltenVKДобавлено в версии 3.24.
Finds the Khronos MoltenVK library, which is available on macOS, and implements a subset of Vulkan API over Apple Metal graphics framework.
dxcДобавлено в версии 3.25.
Finds the DirectX Shader Compiler (DXC), including the library and command-line tool. Note that Visual Studio also provides a DXC tool, but the version included with the Vulkan SDK is typically required for Vulkan development, as it has Vulkan capability enabled.
volkДобавлено в версии 3.25.
Finds the Vulkan meta-loader
volklibrary, a vector-optimized library of kernels.
Imported Targets¶
This module provides the following Imported Targets:
Vulkan::VulkanTarget encapsulating the main Vulkan library usage requirements, available if Vulkan is found.
Vulkan::glslcДобавлено в версии 3.19.
Imported executable target encapsulating the GLSLC SPIR-V compiler usage requirements, available if
glslcis found.Vulkan::HeadersДобавлено в версии 3.21.
Target encapsulating the usage requirements needed to include Vulkan headers. It provides only the include directories and does not link to any library. This is useful for applications that load the Vulkan library dynamically at runtime. This target is available if Vulkan is found.
Vulkan::glslangValidatorДобавлено в версии 3.21.
Imported executable target encapsulating the
glslangValidatorusage requirements, available if this tool is found.Vulkan::glslangДобавлено в версии 3.24.
Target encapsulating the
glslanglibrary usage requirements, available ifglslangis found in the SDK.Vulkan::shaderc_combinedДобавлено в версии 3.24.
Target encapsulating the
shaderc_combinedlibrary usage requirements, available if this library is found in the SDK.Vulkan::SPIRV-ToolsДобавлено в версии 3.24.
Target encapsulating the SPIRV-Tools library usage requirements, available if this library is found in the SDK.
Vulkan::MoltenVKДобавлено в версии 3.24.
Target encapsulating the MoltenVK library usage requirements, available if this library is found in the SDK.
Vulkan::volkДобавлено в версии 3.25.
Target encapsulating the
volklibrary usage requirements, available ifvolkis found in the SDK.Vulkan::dxc_libДобавлено в версии 3.25.
Target encapsulating the usage requirements for the DirectX shader compiler library, available if DXC library is found in the SDK.
Vulkan::dxc_exeДобавлено в версии 3.25.
Imported executable target providing usage requirements for the DirectX shader compiler CLI tool, available if SDK has this tool.
Result Variables¶
This module defines the following variables:
Vulkan_FOUNDBoolean indicating whether (the requested version of) Vulkan and all required components were found.
Vulkan_VERSIONДобавлено в версии 3.23.
The version of Vulkan found. Value is retrieved from
vulkan/vulkan_core.h.Vulkan_INCLUDE_DIRSInclude directories needed to use the main Vulkan library.
Vulkan_LIBRARIESLibraries needed to link against to use the main Vulkan library.
Vulkan_glslc_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the
glslcexecutable.Vulkan_glslangValidator_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the
glslangValidatorexecutable.Vulkan_glslang_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the
glslanglibrary.Vulkan_shaderc_combined_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the
shaderc_combinedlibrary.Vulkan_SPIRV-Tools_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the SPIRV-Tools library.
Vulkan_MoltenVK_FOUNDДобавлено в версии 3.24.
Boolean indicating whether the SDK provides the MoltenVK library.
Vulkan_volk_FOUNDДобавлено в версии 3.25.
Boolean indicating whether the SDK provides the volk library.
Vulkan_dxc_lib_FOUNDДобавлено в версии 3.25.
Boolean indicating whether the SDK provides the DirectX shader compiler library.
Vulkan_dxc_exe_FOUNDДобавлено в версии 3.25.
Boolean indicating whether the SDK provides the DirectX shader compiler CLI tool.
Cache Variables¶
The following cache variables may also be set:
Vulkan_INCLUDE_DIRThe directory containing Vulkan headers.
Vulkan_LIBRARYThe path to the Vulkan library.
Vulkan_GLSLC_EXECUTABLEДобавлено в версии 3.19.
The path to the GLSL SPIR-V compiler.
Vulkan_GLSLANG_VALIDATOR_EXECUTABLEДобавлено в версии 3.21.
The path to the
glslangValidatortool.Vulkan_glslang_LIBRARYДобавлено в версии 3.24.
The path to the
glslanglibrary.Vulkan_shaderc_combined_LIBRARYДобавлено в версии 3.24.
The path to the
shaderc_combinedlibrary.Vulkan_SPIRV-Tools_LIBRARYДобавлено в версии 3.24.
The path to the SPIRV-Tools library.
Vulkan_MoltenVK_LIBRARYДобавлено в версии 3.24.
The path to the MoltenVK library.
Vulkan_volk_LIBRARYДобавлено в версии 3.25.
The path to the
volklibrary.Vulkan_dxc_LIBRARYДобавлено в версии 3.25.
The path to the DirectX shader compiler library.
Vulkan_dxc_EXECUTABLEДобавлено в версии 3.25.
The path to the DirectX shader compiler CLI tool.
Hints¶
This module accepts the following variables:
VULKAN_SDKThis environment variable can be optionally set to specify the location of the Vulkan SDK root directory for the given architecture. It is typically set by sourcing the toplevel
setup-env.shscript of the Vulkan SDK directory into the shell environment.
Examples¶
Finding the Vulkan library and linking it to a project target:
find_package(Vulkan)
target_link_libraries(project_target PRIVATE Vulkan::Vulkan)
Finding the Vulkan library along with additional components:
find_package(Vulkan COMPONENTS volk)
target_link_libraries(project_target PRIVATE Vulkan::Vulkan Vulkan::volk)