FindLua50¶
Примечание
This module is specifically for Lua version branch 5.0, which is obsolete and
not maintained anymore. In new code use the latest supported Lua version and
the version-agnostic module FindLua
instead.
Finds the Lua library:
find_package(Lua50 [...])
Lua is a embeddable scripting language.
When working with Lua, its library headers are intended to be included in project source code as:
#include <lua.h>
and not:
#include <lua/lua.h>
This is because, the location of Lua headers may differ across platforms and may
exist in locations other than lua/
.
Result Variables¶
This module defines the following variables:
Lua50_FOUND
Добавлено в версии 3.3.
Boolean indicating whether Lua was found.
Cache Variables¶
The following cache variables may also be set:
LUA_INCLUDE_DIR
The directory containing the Lua header files, such as
lua.h
,lualib.h
, andlauxlib.h
, needed to use Lua.LUA_LIBRARIES
Libraries needed to link against to use Lua. This list includes both
lua
andlualib
libraries.
Deprecated Variables¶
The following variables are provided for backward compatibility:
LUA50_FOUND
Устарело, начиная с версии 4.2: Use
Lua50_FOUND
, which has the same value.Boolean indicating whether Lua was found.
Examples¶
Finding the Lua 5.0 library and creating an interface imported target that encapsulates its usage requirements for linking to a project target:
find_package(Lua50)
if(Lua50_FOUND AND NOT TARGET Lua50::Lua50)
add_library(Lua50::Lua50 INTERFACE IMPORTED)
set_target_properties(
Lua50::Lua50
PROPERTIES
INTERFACE_INCLUDE_DIRECTORIES "${LUA_INCLUDE_DIR}"
INTERFACE_LINK_LIBRARIES "${LUA_LIBRARIES}"
)
endif()
target_link_libraries(project_target PRIVATE Lua50::Lua50)
See Also¶
The
FindLua
module to find Lua in version-agnostic way.