Step 1: Getting Started with CMake¶
This first step in the CMake tutorial is intended as a quick-start into writing useful builds for small projects with CMake. By the end, you will be able to describe executables, libraries, source and header files, and the linkage relationships between them using CMake.
Each exercise in this step will start with a discussion of the concepts and
commands needed for the exercise. Then, a goal and list of helpful resources are
provided. Each file in the Files to Edit
section is in the Step1
directory and contains one or more TODO
comments. Each TODO
represents
a line or two of code to change or add. The TODOs
are intended to be
completed in numerical order, first complete TODO 1
then TODO 2
, etc.
Note
Each step in the tutorial builds on the previous, but the steps are not strictly contiguous. Code not relevant to learning CMake, such as C++ function implementations or CMake code outside the scope of the tutorial, will sometimes be added between steps.
The Getting Started
section will give some helpful hints and guide you
through the exercise. Then the Build and Run
section will walk step-by-step
through how to build and test the exercise. Finally, at the end of each exercise
the intended solution is reviewed.
Background¶
Typical usage of CMake revolves around one or more files named
CMakeLists.txt
. This file is sometimes referred to as a "lists file" or
"CML". Within a given software project, a CMakeLists.txt
will exist within
any directory where we want to provide instructions to CMake on how to handle
files and operations local to that directory or subdirectories. Each consists of
a set of commands which describe some information or actions relevant to
building the software project.
Not every directory in a software project needs a CML, but it's strongly recommended that the project root contains one. This will serve as the entry point for CMake for its initial setup during configuration. This root CML should always contain the same two commands at or near the top the file.
cmake_minimum_required(VERSION 3.23)
project(MyProjectName)
The cmake_minimum_required()
is a compatibility guarantee provided by
CMake to the project developer. When called, it ensures that CMake will adopt
the behavior of the listed version. If a later version of CMake is invoked on a
CML containing the above code, it will act exactly as if it were CMake 3.23.
The project()
command is a conceptually simple command which provides a
complex function. It informs CMake that what follows is the description of a
distinct software project of a given name (as opposed to a shell-like script).
When CMake sees the project()
command it performs various checks to
ensure the environment is suitable for building software; such as checking for
compilers and other build tooling, and discovering properties like the
endianness of the host and target machines.
Note
While links to complete documentation are provided for every command, it is not intended the reader understand the full semantics of each CMake command they use. Effectively learning CMake, like any piece of software, is an incremental process.
The rest of this tutorial step will be chiefly concerned with the usage of four
more commands. The add_executable()
and add_library()
commands
for describing output artifacts the software project wants to produce, the
target_sources()
command for associating input files with their
respective output artifacts, and the target_link_libraries()
command
for associating output artifacts with one another.
These four commands are the backbone of most CMake usage. As we'll learn, they are sufficient for describing the majority of a typical project's requirements.
Exercise 1 - Building an Executable¶
The most basic CMake project is an executable built from a single source code
file. For simple projects like this, a CMakeLists.txt
file with only
four commands is needed.
Note
Although upper, lower and mixed case commands are supported by CMake, lower case commands are preferred and will be used throughout the tutorial.
The first two commands we have already introduced, cmake_minimum_required()
and project()
. There is no usage of CMake where the first command in a
root CML will be anything other than cmake_minimum_required()
. There
are some advanced usages where project()
might not be the second
command in a CML, but for our purposes it always will be.
The next command we need is add_executable()
.
This command creates a target. In CMake lingo, a target is a name the
developer gives to a collection of properties.
- Some examples of properties a target might want to keep track of are:
The artifact kind (executable, library, header collection, etc)
Source files
Include directories
Output name of an executable or library
Dependencies
Compiler and linker flags
The mechanisms of CMake are often best understood as describing and manipulating targets and their properties. There are many more properties than those listed here. Documentation of CMake commands will often discuss their function in terms of the target properties they operate on.
Targets themselves are simply names, a handle to this collection of properties.
Using the add_executable()
command is as easy as specifying the name
we want to use for the target.
add_executable(MyProgram)
Now that we have a name for our target, we can start associating properties
with it like source files we want to build and link. The primary command for
this is target_sources()
, which takes as arguments a target name
followed by one or more collections of files.
target_sources(MyProgram
PRIVATE
main.cxx
)
Note
Paths in CMake are generally either absolute, or relative to the
CMAKE_CURRENT_SOURCE_DIR
. We haven't talked about variables like
that yet, so you can read this as "relative to the location of the current
CML".
Each collection of files is prefixed by a scope keyword. We'll discuss the complete semantics of these keywords when we talk about linking targets together, but the quick explanation is these describe how a property should be inherited by dependents of our target.
Typically, nothing depends on an executable. Other programs and libraries don't
need to link to an executable, or inherit headers, or anything of that nature.
So the appropriate scope to use here is PRIVATE
, which informs CMake that
this property only belongs to MyProgram
and is not inheritable.
Note
This rule is true almost everywhere. Outside advanced and esoteric usages,
the scope keyword for executables should always be PRIVATE
. The same
holds for implementation files generally, regardless of whether the target
is an executable or a library. The only target which needs to "see" the
.cxx
files is the target building them.
Goal¶
Understand how to create a simple CMake project with a single executable.
Helpful Resources¶
Files to Edit¶
CMakeLists.txt
Getting Started¶
The source code for Tutorial.cxx
is provided in the
Help/guide/tutorial/Step1/Tutorial
directory and can be used to compute the
square root of a number. This file does not need to be edited in this exercise.
In the parent directory, Help/guide/tutorial/Step1
, is a CMakeLists.txt
file which you will complete. Start with TODO 1
and work through TODO 4
.
Build and Run¶
Once TODO 1
through TODO 4
have been completed, we are ready to build
and run our project! First, run the cmake
executable or the
cmake-gui
to configure the project and then build it
with your chosen build tool.
For example, from the command line we could navigate to the
Help/guide/tutorial/Step1
directory and invoke CMake for configuration
as follows:
cmake -B build
The -B
flag tells CMake to use the given relative
path as the location to generate files and store artifacts during the build
process. If it is omitted, the current working directory is used. It is
generally considered bad practice to do "in-source" builds, placing these
generated files in the source tree itself.
Next, tell CMake to build the project with
cmake --build
, passing it the same relative path
we did with the -B
flag.
cmake --build build
The Tutorial
executable will be built into the build
directory. For
multi-config generators (e.g. Visual Studio), it might be placed in a
subdirectory such as build/Debug
.
Finally, try to use the newly built Tutorial
:
Tutorial 4294967296
Tutorial 10
Tutorial
Note
Depending on the shell, the correct syntax may be Tutorial
,
./Tutorial
, .\Tutorial
, or even .\Tutorial.exe
. For simplicity,
the exercises will use Tutorial
throughout.
Solution¶
As mentioned above, a four command CMakeLists.txt
is all that we need to get
up and running. The first line should be cmake_minimum_required()
, to
set the CMake version as follows:
TODO 1: Click to show/hide answer
cmake_minimum_required(VERSION 3.23)
The next step to make a basic project is to use the project()
command as follows to set the project name and inform CMake we intend to build
software with this CMakeLists.txt
.
TODO 2: Click to show/hide answer
project(Tutorial)
Now we can setup our executable target for the Tutorial with add_executable()
.
TODO 3: Click to show/hide answer
add_executable(Tutorial)
Finally, we can associate our source file with the Tutorial executable target
using target_sources()
.
TODO 4: Click to show/hide answer
target_sources(Tutorial
PRIVATE
Tutorial/Tutorial.cxx
)
Exercise 2 - Building a Library¶
We only need to introduce one more command to build a library,
add_library()
. This works exactly like add_executable()
, but
for libraries.
add_library(MyLibrary)
However, now is a good time to introduce header files. Header files are not directly built as translation units, which is to say they are not a build requirement. They are a usage requirement. We need to know about header files in order to build other parts of a given target.
As such, header files are described slightly differently than implementation
files like tutorial.cxx
. They're also going to need different
scope keywords than the PRIVATE
keyword we
have used so far.
To describe a collection of header files, we're going to use what's known as a
FILE_SET
.
target_sources(MyLibrary
PRIVATE
library_implementation.cxx
PUBLIC
FILE_SET MyHeaders
TYPE HEADERS
BASE_DIRS
include
FILES
include/library_header.h
)
This is a lot of complexity, but we'll go through it point by point. First,
note that we have our implementation file as a PRIVATE
source, same as
with the executable previously. However, we now use PUBLIC
for our
header file. This allows consumers of our library to "see" the library's
header files.
Note
We're not quite ready to discuss the full semantics of scope keywords. We'll cover them more completely in Exercise 3.
Following the scope keyword is a FILE_SET
, a collection of files to be
described as a single unit. A FILE_SET
consists of the following parts:
FILE_SET <name>
is the name of theFILE_SET
. This is a handle which we can use to describe the collection in other contexts.TYPE <type>
is the kind of files we are describing. Most commonly this will be headers, but newer versions of CMake support other types like C++20 modules.BASE_DIRS
is the "base" locations for the files. This can be most easily understood as the locations that will be described to compilers for header discovery via-I
flags.FILES
is the list of files, same as with the implementation sources list earlier.
This is a lot of information to describe, so there are some useful shortcuts
we can take. Notably, if the FILE_SET
name is the same as the type, we
don't need to provide the TYPE
field.
target_sources(MyLibrary
PRIVATE
library_implementation.cxx
PUBLIC
FILE_SET HEADERS
BASE_DIRS
include
FILES
include/library_header.h
)
There are other shortcuts we can take, but we'll discuss those more in later steps.
Goal¶
Build a library.
Helpful Resources¶
Files to Edit¶
CMakeLists.txt
Getting Started¶
Continue editing files in the Step1
directory. Start with TODO 5
and
complete through TODO 6
.
Build and Run¶
Let's build our project again. Since we already created a build directory and ran CMake for Exercise 1, we can skip to the build step:
cmake --build build
We should be able to see our library created alongside the Tutorial executable.
Solution¶
We start by adding the library target in the same manner as the the Tutorial executable.
TODO 5: Click to show/hide answer
add_library(MathFunctions)
Next we need to describe the source files. For the implementation file,
MathFunctions.cxx
, this is straight-forward; for the header file
MathFunctions.h
we will need to use a FILE_SET
.
We can either give this FILE_SET
its own name, or use the shortcut of naming
it HEADERS
. For this tutorial, we'll be using the shortcut, but either
solution is valid.
For BASE_DIRS
we need to determine the directory which will allow for the
desired #include <MathFunctions.h>
directive. To achieve this, the
MathFunctions
folder itself will be a base directory. We would make a
different choice if the desired include directive were
#include <MathFunctions/MathFunctions.h>
or similar.
TODO 6: Click to show/hide answer
target_sources(MathFunctions
PRIVATE
MathFunctions/MathFunctions.cxx
PUBLIC
FILE_SET HEADERS
BASE_DIRS
MathFunctions
FILES
MathFunctions/MathFunctions.h
)
Exercise 3 - Linking Together Libraries and Executables¶
We're ready to combine our library with our executable, for this we must
introduce a new command, target_link_libraries()
. The name of this
command can be somewhat misleading, as it does a great deal more than just
invoke linkers. It describes relationships between targets generally.
target_link_libraries(MyProgram
PRIVATE
MyLibrary
)
We're finally ready to discuss the scope keywords.
There are three of them, PRIVATE
, INTERFACE
, and PUBLIC
. These
describe how properties are made available to targets.
A
PRIVATE
property (also called a "non-interface" property) is only available to the target which owns it, for examplePRIVATE
headers will only be visible to the target they're attached to.An
INTERFACE
property is only available to targets which link the owning target. The owning target does not have access to these properties. A header-only library is an example of a collection ofINTERFACE
properties, as header-only libraries do not build anything themselves and do not need to access their own files.PUBLIC
is not a distinct kind of property, but rather is the union of thePRIVATE
andINTERFACE
properties. Thus requirements described withPUBLIC
are available to both the owning target and consuming targets.
Consider the following concrete example:
target_sources(MyLibrary
PRIVATE
FILE_SET InternalOnlyHeaders
TYPE HEADERS
FILES
InternalOnlyHeader.h
INTERFACE
FILE_SET ConsumerOnlyHeaders
TYPE HEADERS
FILES
ConsumerOnlyHeader.h
PUBLIC
FILE_SET PublicHeaders
TYPE HEADERS
FILES
PublicHeader.h
)
Note
We excluded BASE_DIRS
for each file set here, that's another shortcut.
When excluded, BASE_DIRS
defaults to the current source directory.
The MyLibrary
target has several properties which will be modified by this
call to target_sources()
. Until now we've used the term "properties"
generically, but properties are themselves named values we can reason about.
Two specific properties which will be modified here are HEADER_SETS
and INTERFACE_HEADER_SETS
, which both contain lists of header file
sets added via target_sources()
.
The value InternalOnlyHeaders
will be added to HEADER_SETS
,
ConsumerOnlyHeaders
to INTERFACE_HEADER_SETS
, and
PublicHeaders
will be added to both.
When a given target is being built, it will use its own non-interface
properties (eg, HEADER_SETS
), combined with the interface
properties of any targets it links to (eg, INTERFACE_HEADER_SETS
).
Note
It is not necessary to reason about CMake properties at this level of detail. The above is described for completeness. Most of the time you don't need to be concerned with the specific properties a command is modifying.
Scope keywords have a simple intuition associated with them, when considering a command from the point of view of the target it is being applied to: PRIVATE is for me, INTERFACE is for others, PUBLIC is for all of us.
Goal¶
In the Tutorial executable, use the sqrt()
function provided by the
MathFunctions
library.
Helpful Resources¶
Files to Edit¶
CMakeLists.txt
Tutorial/Tutorial.cxx
Getting Started¶
Continue to edit files from Step1
. Start on TODO 7
and complete through
TODO 9
. In this exercise, we need to add the MathFunctions
target to
the Tutorial
target's linked libraries using target_link_libraries()
.
After modifying the CML, update tutorial.cxx
to use the
mathfunctions::sqrt()
function instead of std::sqrt
.
Build and Run¶
Let's build our project again. As before, we already created a build directory and ran CMake so we can skip to the build step:
cmake --build build
Verify that the output matches what you would expect from the MathFunctions
library.
Solution¶
In this exercise, we are describing the Tutorial
executable as a consumer
of the MathFunctions
target by adding MathFunctions
to the linked
libraries of the Tutorial
.
To achieve this, we modify CMakeLists.txt
file to use the
target_link_libraries()
command, using Tutorial
as the target to
be modified and MathFunctions
as the library we want to add.
TODO 7: Click to show/hide answer
target_link_libraries(Tutorial
PRIVATE
MathFunctions
)
Note
The order here is only loosely relevant. That we call
target_link_libraries()
prior to defining MathFunctions
with
add_library()
doesn't matter to CMake. We are recording that
Tutorial
has a dependency on something named MathFunctions
, but what
MathFunctions
means isn't resolved at this stage.
The only target which needs to be defined when calling a CMake command like
target_sources()
or target_link_libraries()
is the target
being modified.
Finally, all that's left to do is modify Tutorial.cxx
to use the newly
provided mathfunctions::sqrt
function. That means adding the appropriate
header file and modifying our sqrt()
call.
Exercise 4 - Subdirectories¶
As we move through the tutorial, we will be adding more commands to manipulate
the Tutorial
executable and the MathFunctions
library. We want to make
sure we keep commands local to the files they are dealing with. While not a
major concern for a small project like this, it can be very useful for large
projects with many targets and thousands of files.
The add_subdirectory()
command allows us to incorporate CMLs located
in subdirectories of the project.
add_subdirectory(SubdirectoryName)
When a CMakeLists.txt
in a subdirectory is being processed by CMake all
relative paths described in the subdirectory CML are relative to that
subdirectory, not the top-level CML.
Goal¶
Use add_subdirectory()
to organize the project.
Helpful Resources¶
Files to Edit¶
CMakeLists.txt
Tutorial/CMakeLists.txt
MathFunctions/CMakeLists.txt
Getting Started¶
The TODOs
for this step are spread across three CMakeLists.txt
files.
Be sure to pay attention to the path changes necessary when moving the
target_sources()
commands into subdirectories.
Note
Previously we said that BASE_DIRS
defaults to the current source
directory. As the desired include directory for MathFunctions
will now be
the same directory as the CML calling target_sources()
, we should
remove the BASE_DIRS
keyword and argument entirely.
Complete TODO 10
through TODO 13
.
Build and Run¶
Because of the reorganization, we'll need to clean the original build
directory prior to rebuilding (otherwise our new Target
build folder would
conflict with our previously created Target
executable). We can achieve
this with the --clean-first
flag.
There's no need for a reconfiguration. CMake will automatically re-configure itself due to the changes in the CMLs.
cmake --build build --clean-first
Note
Our executable and library will be output to a new location in the build tree.
A subdirectory which mirrors where add_executable()
and
add_library()
were called in the source tree. You will need to
navigate to this subdirectory in the build tree to run the tutorial
executable in future steps.
You can verify this behavior by deleting the old Tutorial
executable,
and observing that the new one is produced at Tutorial/Tutorial
.
Solution¶
We need to move all the commands concerning the Tutorial
executable into
Tutorial/CMakeLists.txt
, and replace them with an
add_subdirectory()
command. We also need to update the path for
Tutorial.cxx
.
TODO 10-11: Click to show/hide answer
add_executable(Tutorial)
target_sources(Tutorial
PRIVATE
Tutorial.cxx
)
target_link_libraries(Tutorial
PRIVATE
MathFunctions
)
add_subdirectory(Tutorial)
We need to do the same with the commands for MathFunctions
, changing the
relative paths as appropriate and removing BASE_DIRS
as it is no longer
necessary, the default value will work.