Step 1: Getting Started with CMake

This first step in the CMake tutorial is intended as a quick-start into writing useful builds for small projects with CMake. By the end, you will be able to describe executables, libraries, source and header files, and the linkage relationships between them using CMake.

Each exercise in this step will start with a discussion of the concepts and commands needed for the exercise. Then, a goal and list of helpful resources are provided. Each file in the Files to Edit section is in the Step1 directory and contains one or more TODO comments. Each TODO represents a line or two of code to change or add. The TODOs are intended to be completed in numerical order, first complete TODO 1 then TODO 2, etc.

Note

Each step in the tutorial builds on the previous, but the steps are not strictly contiguous. Code not relevant to learning CMake, such as C++ function implementations or CMake code outside the scope of the tutorial, will sometimes be added between steps.

The Getting Started section will give some helpful hints and guide you through the exercise. Then the Build and Run section will walk step-by-step through how to build and test the exercise. Finally, at the end of each exercise the intended solution is reviewed.

Background

Typical usage of CMake revolves around one or more files named CMakeLists.txt. This file is sometimes referred to as a "lists file" or "CML". Within a given software project, a CMakeLists.txt will exist within any directory where we want to provide instructions to CMake on how to handle files and operations local to that directory or subdirectories. Each consists of a set of commands which describe some information or actions relevant to building the software project.

Not every directory in a software project needs a CML, but it's strongly recommended that the project root contains one. This will serve as the entry point for CMake for its initial setup during configuration. This root CML should always contain the same two commands at or near the top the file.

cmake_minimum_required(VERSION 3.23)

project(MyProjectName)

The cmake_minimum_required() is a compatibility guarantee provided by CMake to the project developer. When called, it ensures that CMake will adopt the behavior of the listed version. If a later version of CMake is invoked on a CML containing the above code, it will act exactly as if it were CMake 3.23.

The project() command is a conceptually simple command which provides a complex function. It informs CMake that what follows is the description of a distinct software project of a given name (as opposed to a shell-like script). When CMake sees the project() command it performs various checks to ensure the environment is suitable for building software; such as checking for compilers and other build tooling, and discovering properties like the endianness of the host and target machines.

Note

While links to complete documentation are provided for every command, it is not intended the reader understand the full semantics of each CMake command they use. Effectively learning CMake, like any piece of software, is an incremental process.

The rest of this tutorial step will be chiefly concerned with the usage of four more commands. The add_executable() and add_library() commands for describing output artifacts the software project wants to produce, the target_sources() command for associating input files with their respective output artifacts, and the target_link_libraries() command for associating output artifacts with one another.

These four commands are the backbone of most CMake usage. As we'll learn, they are sufficient for describing the majority of a typical project's requirements.

Exercise 1 - Building an Executable

The most basic CMake project is an executable built from a single source code file. For simple projects like this, a CMakeLists.txt file with only four commands is needed.

Note

Although upper, lower and mixed case commands are supported by CMake, lower case commands are preferred and will be used throughout the tutorial.

The first two commands we have already introduced, cmake_minimum_required() and project(). There is no usage of CMake where the first command in a root CML will be anything other than cmake_minimum_required(). There are some advanced usages where project() might not be the second command in a CML, but for our purposes it always will be.

The next command we need is add_executable(). This command creates a target. In CMake lingo, a target is a name the developer gives to a collection of properties.

Some examples of properties a target might want to keep track of are:
  • The artifact kind (executable, library, header collection, etc)

  • Source files

  • Include directories

  • Output name of an executable or library

  • Dependencies

  • Compiler and linker flags

The mechanisms of CMake are often best understood as describing and manipulating targets and their properties. There are many more properties than those listed here. Documentation of CMake commands will often discuss their function in terms of the target properties they operate on.

Targets themselves are simply names, a handle to this collection of properties. Using the add_executable() command is as easy as specifying the name we want to use for the target.

add_executable(MyProgram)

Now that we have a name for our target, we can start associating properties with it like source files we want to build and link. The primary command for this is target_sources(), which takes as arguments a target name followed by one or more collections of files.

target_sources(MyProgram
  PRIVATE
    main.cxx
)

Note

Paths in CMake are generally either absolute, or relative to the CMAKE_CURRENT_SOURCE_DIR. We haven't talked about variables like that yet, so you can read this as "relative to the location of the current CML".

Each collection of files is prefixed by a scope keyword. We'll discuss the complete semantics of these keywords when we talk about linking targets together, but the quick explanation is these describe how a property should be inherited by dependents of our target.

Typically, nothing depends on an executable. Other programs and libraries don't need to link to an executable, or inherit headers, or anything of that nature. So the appropriate scope to use here is PRIVATE, which informs CMake that this property only belongs to MyProgram and is not inheritable.

Note

This rule is true almost everywhere. Outside advanced and esoteric usages, the scope keyword for executables should always be PRIVATE. The same holds for implementation files generally, regardless of whether the target is an executable or a library. The only target which needs to "see" the .cxx files is the target building them.

Goal

Understand how to create a simple CMake project with a single executable.

Helpful Resources

Files to Edit

  • CMakeLists.txt

Getting Started

The source code for Tutorial.cxx is provided in the Help/guide/tutorial/Step1/Tutorial directory and can be used to compute the square root of a number. This file does not need to be edited in this exercise.

In the parent directory, Help/guide/tutorial/Step1, is a CMakeLists.txt file which you will complete. Start with TODO 1 and work through TODO 4.

Build and Run

Once TODO 1 through TODO 4 have been completed, we are ready to build and run our project! First, run the cmake executable or the cmake-gui to configure the project and then build it with your chosen build tool.

For example, from the command line we could navigate to the Help/guide/tutorial/Step1 directory and invoke CMake for configuration as follows:

cmake -B build

The -B flag tells CMake to use the given relative path as the location to generate files and store artifacts during the build process. If it is omitted, the current working directory is used. It is generally considered bad practice to do "in-source" builds, placing these generated files in the source tree itself.

Next, tell CMake to build the project with cmake --build, passing it the same relative path we did with the -B flag.

cmake --build build

The Tutorial executable will be built into the build directory. For multi-config generators (e.g. Visual Studio), it might be placed in a subdirectory such as build/Debug.

Finally, try to use the newly built Tutorial:

Tutorial 4294967296
Tutorial 10
Tutorial

Note

Depending on the shell, the correct syntax may be Tutorial, ./Tutorial, .\Tutorial, or even .\Tutorial.exe. For simplicity, the exercises will use Tutorial throughout.

Solution

As mentioned above, a four command CMakeLists.txt is all that we need to get up and running. The first line should be cmake_minimum_required(), to set the CMake version as follows:

TODO 1: Click to show/hide answer
TODO 1: CMakeLists.txt
cmake_minimum_required(VERSION 3.23)

The next step to make a basic project is to use the project() command as follows to set the project name and inform CMake we intend to build software with this CMakeLists.txt.

TODO 2: Click to show/hide answer
TODO 2: CMakeLists.txt
project(Tutorial)

Now we can setup our executable target for the Tutorial with add_executable().

TODO 3: Click to show/hide answer
TODO 3: CMakeLists.txt
add_executable(Tutorial)

Finally, we can associate our source file with the Tutorial executable target using target_sources().

TODO 4: Click to show/hide answer
TODO 4: CMakeLists.txt
target_sources(Tutorial
  PRIVATE
    Tutorial/Tutorial.cxx
)

Exercise 2 - Building a Library

We only need to introduce one more command to build a library, add_library(). This works exactly like add_executable(), but for libraries.

add_library(MyLibrary)

However, now is a good time to introduce header files. Header files are not directly built as translation units, which is to say they are not a build requirement. They are a usage requirement. We need to know about header files in order to build other parts of a given target.

As such, header files are described slightly differently than implementation files like tutorial.cxx. They're also going to need different scope keywords than the PRIVATE keyword we have used so far.

To describe a collection of header files, we're going to use what's known as a FILE_SET.

target_sources(MyLibrary
  PRIVATE
    library_implementation.cxx

  PUBLIC
    FILE_SET MyHeaders
    TYPE HEADERS
    BASE_DIRS
      include
    FILES
      include/library_header.h
)

This is a lot of complexity, but we'll go through it point by point. First, note that we have our implementation file as a PRIVATE source, same as with the executable previously. However, we now use PUBLIC for our header file. This allows consumers of our library to "see" the library's header files.

Note

We're not quite ready to discuss the full semantics of scope keywords. We'll cover them more completely in Exercise 3.

Following the scope keyword is a FILE_SET, a collection of files to be described as a single unit. A FILE_SET consists of the following parts:

  • FILE_SET <name> is the name of the FILE_SET. This is a handle which we can use to describe the collection in other contexts.

  • TYPE <type> is the kind of files we are describing. Most commonly this will be headers, but newer versions of CMake support other types like C++20 modules.

  • BASE_DIRS is the "base" locations for the files. This can be most easily understood as the locations that will be described to compilers for header discovery via -I flags.

  • FILES is the list of files, same as with the implementation sources list earlier.

This is a lot of information to describe, so there are some useful shortcuts we can take. Notably, if the FILE_SET name is the same as the type, we don't need to provide the TYPE field.

target_sources(MyLibrary
  PRIVATE
    library_implementation.cxx

  PUBLIC
    FILE_SET HEADERS
    BASE_DIRS
      include
    FILES
      include/library_header.h
)

There are other shortcuts we can take, but we'll discuss those more in later steps.

Goal

Build a library.

Helpful Resources

Files to Edit

  • CMakeLists.txt

Getting Started

Continue editing files in the Step1 directory. Start with TODO 5 and complete through TODO 6.

Build and Run

Let's build our project again. Since we already created a build directory and ran CMake for Exercise 1, we can skip to the build step:

cmake --build build

We should be able to see our library created alongside the Tutorial executable.

Solution

We start by adding the library target in the same manner as the the Tutorial executable.

TODO 5: Click to show/hide answer
TODO 5: CMakeLists.txt
add_library(MathFunctions)

Next we need to describe the source files. For the implementation file, MathFunctions.cxx, this is straight-forward; for the header file MathFunctions.h we will need to use a FILE_SET.

We can either give this FILE_SET its own name, or use the shortcut of naming it HEADERS. For this tutorial, we'll be using the shortcut, but either solution is valid.

For BASE_DIRS we need to determine the directory which will allow for the desired #include <MathFunctions.h> directive. To achieve this, the MathFunctions folder itself will be a base directory. We would make a different choice if the desired include directive were #include <MathFunctions/MathFunctions.h> or similar.

TODO 6: Click to show/hide answer
TODO 6: CMakeLists.txt
target_sources(MathFunctions
  PRIVATE
    MathFunctions/MathFunctions.cxx

  PUBLIC
    FILE_SET HEADERS
    BASE_DIRS
      MathFunctions
    FILES
      MathFunctions/MathFunctions.h
)

Exercise 3 - Linking Together Libraries and Executables

We're ready to combine our library with our executable, for this we must introduce a new command, target_link_libraries(). The name of this command can be somewhat misleading, as it does a great deal more than just invoke linkers. It describes relationships between targets generally.

target_link_libraries(MyProgram
  PRIVATE
    MyLibrary
)

We're finally ready to discuss the scope keywords. There are three of them, PRIVATE, INTERFACE, and PUBLIC. These describe how properties are made available to targets.

  • A PRIVATE property (also called a "non-interface" property) is only available to the target which owns it, for example PRIVATE headers will only be visible to the target they're attached to.

  • An INTERFACE property is only available to targets which link the owning target. The owning target does not have access to these properties. A header-only library is an example of a collection of INTERFACE properties, as header-only libraries do not build anything themselves and do not need to access their own files.

  • PUBLIC is not a distinct kind of property, but rather is the union of the PRIVATE and INTERFACE properties. Thus requirements described with PUBLIC are available to both the owning target and consuming targets.

Consider the following concrete example:

target_sources(MyLibrary
  PRIVATE
    FILE_SET InternalOnlyHeaders
    TYPE HEADERS
    FILES
      InternalOnlyHeader.h

  INTERFACE
    FILE_SET ConsumerOnlyHeaders
    TYPE HEADERS
    FILES
      ConsumerOnlyHeader.h

  PUBLIC
    FILE_SET PublicHeaders
    TYPE HEADERS
    FILES
      PublicHeader.h
)

Note

We excluded BASE_DIRS for each file set here, that's another shortcut. When excluded, BASE_DIRS defaults to the current source directory.

The MyLibrary target has several properties which will be modified by this call to target_sources(). Until now we've used the term "properties" generically, but properties are themselves named values we can reason about. Two specific properties which will be modified here are HEADER_SETS and INTERFACE_HEADER_SETS, which both contain lists of header file sets added via target_sources().

The value InternalOnlyHeaders will be added to HEADER_SETS, ConsumerOnlyHeaders to INTERFACE_HEADER_SETS, and PublicHeaders will be added to both.

When a given target is being built, it will use its own non-interface properties (eg, HEADER_SETS), combined with the interface properties of any targets it links to (eg, INTERFACE_HEADER_SETS).

Note

It is not necessary to reason about CMake properties at this level of detail. The above is described for completeness. Most of the time you don't need to be concerned with the specific properties a command is modifying.

Scope keywords have a simple intuition associated with them, when considering a command from the point of view of the target it is being applied to: PRIVATE is for me, INTERFACE is for others, PUBLIC is for all of us.

Goal

In the Tutorial executable, use the sqrt() function provided by the MathFunctions library.

Helpful Resources

Files to Edit

  • CMakeLists.txt

  • Tutorial/Tutorial.cxx

Getting Started

Continue to edit files from Step1. Start on TODO 7 and complete through TODO 9. In this exercise, we need to add the MathFunctions target to the Tutorial target's linked libraries using target_link_libraries().

After modifying the CML, update tutorial.cxx to use the mathfunctions::sqrt() function instead of std::sqrt.

Build and Run

Let's build our project again. As before, we already created a build directory and ran CMake so we can skip to the build step:

cmake --build build

Verify that the output matches what you would expect from the MathFunctions library.

Solution

In this exercise, we are describing the Tutorial executable as a consumer of the MathFunctions target by adding MathFunctions to the linked libraries of the Tutorial.

To achieve this, we modify CMakeLists.txt file to use the target_link_libraries() command, using Tutorial as the target to be modified and MathFunctions as the library we want to add.

TODO 7: Click to show/hide answer

Note

The order here is only loosely relevant. That we call target_link_libraries() prior to defining MathFunctions with add_library() doesn't matter to CMake. We are recording that Tutorial has a dependency on something named MathFunctions, but what MathFunctions means isn't resolved at this stage.

The only target which needs to be defined when calling a CMake command like target_sources() or target_link_libraries() is the target being modified.

Finally, all that's left to do is modify Tutorial.cxx to use the newly provided mathfunctions::sqrt function. That means adding the appropriate header file and modifying our sqrt() call.

TODO 8-9: Click to show/hide answer
TODO 8: Tutorial/Tutorial.cxx
#include <iostream>
#include <string>

#include <MathFunctions.h>
TODO 9: Tutorial/Tutorial.cxx
// calculate square root
double const outputValue = mathfunctions::sqrt(inputValue);

Exercise 4 - Subdirectories

As we move through the tutorial, we will be adding more commands to manipulate the Tutorial executable and the MathFunctions library. We want to make sure we keep commands local to the files they are dealing with. While not a major concern for a small project like this, it can be very useful for large projects with many targets and thousands of files.

The add_subdirectory() command allows us to incorporate CMLs located in subdirectories of the project.

add_subdirectory(SubdirectoryName)

When a CMakeLists.txt in a subdirectory is being processed by CMake all relative paths described in the subdirectory CML are relative to that subdirectory, not the top-level CML.

Goal

Use add_subdirectory() to organize the project.

Helpful Resources

Files to Edit

  • CMakeLists.txt

  • Tutorial/CMakeLists.txt

  • MathFunctions/CMakeLists.txt

Getting Started

The TODOs for this step are spread across three CMakeLists.txt files. Be sure to pay attention to the path changes necessary when moving the target_sources() commands into subdirectories.

Note

Previously we said that BASE_DIRS defaults to the current source directory. As the desired include directory for MathFunctions will now be the same directory as the CML calling target_sources(), we should remove the BASE_DIRS keyword and argument entirely.

Complete TODO 10 through TODO 13.

Build and Run

Because of the reorganization, we'll need to clean the original build directory prior to rebuilding (otherwise our new Target build folder would conflict with our previously created Target executable). We can achieve this with the --clean-first flag.

There's no need for a reconfiguration. CMake will automatically re-configure itself due to the changes in the CMLs.

cmake --build build --clean-first

Note

Our executable and library will be output to a new location in the build tree. A subdirectory which mirrors where add_executable() and add_library() were called in the source tree. You will need to navigate to this subdirectory in the build tree to run the tutorial executable in future steps.

You can verify this behavior by deleting the old Tutorial executable, and observing that the new one is produced at Tutorial/Tutorial.

Solution

We need to move all the commands concerning the Tutorial executable into Tutorial/CMakeLists.txt, and replace them with an add_subdirectory() command. We also need to update the path for Tutorial.cxx.

TODO 10-11: Click to show/hide answer
TODO 10: Tutorial/CMakeLists.txt
add_executable(Tutorial)

target_sources(Tutorial
  PRIVATE
    Tutorial.cxx
)

target_link_libraries(Tutorial
  PRIVATE
    MathFunctions
)
TODO 11: CMakeLists.txt
add_subdirectory(Tutorial)

We need to do the same with the commands for MathFunctions, changing the relative paths as appropriate and removing BASE_DIRS as it is no longer necessary, the default value will work.

TODO 12-13: Click to show/hide answer
TODO 12: MathFunctions/CMakeLists.txt
add_library(MathFunctions)

target_sources(MathFunctions
  PRIVATE
    MathFunctions.cxx

  PUBLIC
    FILE_SET HEADERS
    FILES
      MathFunctions.h
)
TODO 13: CMakeLists.txt
add_subdirectory(MathFunctions)